Here is my final render with different shots and more animation on other body parts.
Below is a test render of my animation with a background added. Still early stages though.
I also moved the drawing pivot points into the correct locations suitable for animation various body parts.
To animate the different body parts I added some deformers using the rigging tools available.
Where Toon boom didn't allocate the right mouth pose for each sound, I selected the frames that were incorrect and allocated the right poses. I don't this by using the drawing substitute tab where I have highlighted inside the red box above. To fine tune, the transition between mouth poses all I had to do is create more poses in the previous step so I had a wide range of mouth movements to choose from.
During the map syncing process Toon boom gave me the option to allocate different mouth poses for different sounds.
As soon as I had enough mouth positions for the animation I imported the sound clip from the movie.
For the next step, I right clicked the layer and clicked Auto Lip-Sync and then, Lip-Sync.... This enabled Toonboom to process the different phenoms in the sound clip and allocate the different mouth positions for each.
Next, I started to create the different mouth positions for the different phenoms. These were placed on the same layer but on new frames for each mouth.
Here is the character I drew and painted in Toonboom. Each body part has its own layer so I can easily animate it later.
More face with lip poses from him.
I plan to animate to a sound clip from the movie "Full Metal Jacket". It will be a short extract from the opening scene where Seargent Heartman is screaming at the recruits. The character above it a picture of him.
I had a look out for some tutorials to help animate the lips and found these ones very helpful.
Here are some mouth and hands poses I found on google that will help me when animating my character
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